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Missing specular, glossiness map after converted to glTF? · Issue #111 · facebookincubator/FBX2glTF · GitHub
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Workflow: How to Create Roughness / Glossiness Map For Our Character
Hello guys I'm a beginner and I really need some help, I'm confused where to put those maps : "AmbientOcclusion" "Glossiness" and "Specular" ? And if there's any video pls send me
Shader Effects
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Roughness maps
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